The cone sounds like a good idea, why didn't it work? of course, it would need some checks in case you were in the field of vision of the enemy, but behind a wall etc...
Entity-In-View would assume the enemy mesh would have 360-degree vision, so his needs combining withsome Entity-Facing checking.
Erm.. Im going away to think some more... 'Ohmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm'
Entity-In-View would assume the enemy mesh would have 360-degree vision, so his needs combining withsome Entity-Facing checking.
Erm.. Im going away to think some more... 'Ohmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm'