Hey Sswift,
Well, we spoke about it, and even with a possible "no-go" for the big project, PR for a newly founded game company is a good thing. I'd rather see Wobbles being installed on a lot of computers, without the financial reward, instead of the game being installed on a relativly few computers, but with financial reward.
The game sold, but it would sell a lot better with LAN support, and when we will implement that, is in another game (Wobbles II? hehe).
We released a demo of Project Joe as well, and since then we got a lot of attention, and we are being taken seriously now. Now its up to us to prove we can finish big games (not free) as well :-)
Well, we spoke about it, and even with a possible "no-go" for the big project, PR for a newly founded game company is a good thing. I'd rather see Wobbles being installed on a lot of computers, without the financial reward, instead of the game being installed on a relativly few computers, but with financial reward.
The game sold, but it would sell a lot better with LAN support, and when we will implement that, is in another game (Wobbles II? hehe).
We released a demo of Project Joe as well, and since then we got a lot of attention, and we are being taken seriously now. Now its up to us to prove we can finish big games (not free) as well :-)