Someone else asked how to make the animated mesh objects pickable... now I am unsure that the same solution would work but the solution for him was to create an invisible child entity around the animated mesh and that was pickable... SO if you did the same thing it should be able to check for collisions.
In other words you wrap a bigger invisible sphere that would contain all the area of the meshes animation and that would be used to check for hittage!
Look here: http://www.blitzbasic.com/Community/posts.php?topic=43800
-RZ
Just a suggestion.
In other words you wrap a bigger invisible sphere that would contain all the area of the meshes animation and that would be used to check for hittage!
Look here: http://www.blitzbasic.com/Community/posts.php?topic=43800
-RZ
Just a suggestion.