What framework is TImageFont in?

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all the framework command does is sets a specific module to be the default and every other one must be implicitly imported in order to use it's functions.

It's a bit strange actually since Max2d imports imagefont.bmx.

*EDIT*
This works fine for me:
Framework BRL.Max2D
Local myImageFont:TImageFont = New TImageFont
Print myImageFont._style