Animation and collision

Blitz3D Forums/Blitz3D Programming/Animation and collision

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One solution would be to replace the entity with an opened version when the animation is done, but I would prefer it if I could keep it dynamic - I don't want to create more models than necessary (especially because if I change the chest, I would have to change the opened version as well).
But if no one knows of a better solution, I'll do it like that.