looping a 3d sound

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thanks for all the help:) problem solved...

I had more strange problems yesterday while editing/creating sounds.....

anyway I tracked down the problem, it was my wave editor app
running in the BG and confusing my cheap and nasty sound card.I presume....

This works ( with no wave editor app running), as thought it should..

buzzSnd = load3dsound(buzzsnd$)
loopsound(buzzSnd)

on creation of each fly,

o\chan = emitsound(bussSnd,o\entity)

on death of said fly...
o\chan = stopchannel(args)

and hurrah No clicky glitches....
look out for the wallFish...;)

Oh and I noticed links to people's stuff
can I, how do I?

cheers folks