looping a 3d sound

Blitz3D Forums/Blitz3D Programming/looping a 3d sound

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The only thing I can think of is that you are setting off two or more looping sounds on the same 'channel', thus:

chan% = EmitSound(buzz,bee1)
chan% = EmitSound(buzz,bee2)

doing this, you will never ever be able to stop 'bee1' from buzzing, because you've overwritten the channel pointer with the second call to EmitSound.