Well ok, that explains alot. The Zombies are extremly slow sometimes and the whole game gets slow. Allright! Thanks!
Now i know what is wrong but i still don't know how to get it better. How would you do it?
I mean in the help it says:
"
method - collision detection method.
1: ellipsoid-to-ellipsoid collisions
2: ellipsoid-to-polygon collisions
3: ellipsoid-to-box collisions
response - what the source entity does when a collision occurs.
1: stop
2: slide1 - full sliding collision
3: slide2 - prevent entities from sliding down slopes
"
And this is hard for me to understand.
Can i just type Col_Zombie = 87 ?
Now i know what is wrong but i still don't know how to get it better. How would you do it?
I mean in the help it says:
"
method - collision detection method.
1: ellipsoid-to-ellipsoid collisions
2: ellipsoid-to-polygon collisions
3: ellipsoid-to-box collisions
response - what the source entity does when a collision occurs.
1: stop
2: slide1 - full sliding collision
3: slide2 - prevent entities from sliding down slopes
"
And this is hard for me to understand.
Can i just type Col_Zombie = 87 ?