looping a 3d sound

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tried both of the above:(

sug1: ICECAP
Loopsound just will not stop no matter what I try.
Tried stopchannel, channel volume etc, no good.

IS it legal to use loopsound with a 3dsound?
why is there not a loop 3d sound command?

sug2:Luke H
( if channelplaying etc) causes a nasty little
glitch each time the sound is restarted.

as i said I've tried syncing the length of the sample to
the framerate/logic update, still it glitches. @ 50fps
or at 85 fps( outside the tween loop)

I even made a 20ms sample to last exzctly one frame
glitch, glitch......

and yes the sample does loop seamlessly...

any other suggestion more than welcome...