JV-ODE Physics Wrapper

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Wrapper

I think once the bug with cubes/rectangles vs trimeshes is fixed that doing fps/platformer stuff will be very straightforward... the guys have done such a great job with this wrapper and I don't want to hassle 'em, but it is a fairly big ommission.

Your other option is to keep all platforms as cubes, rectangles or spheres but you'll have to make physics objects for every platform. Once the trimesh>cube stuff is sorted, you'll be able to use an 'collision cube' to just jump and run around a level you make in whatever 3d package.

They're working on it .. so I will wait quietly. If they've got this far, I'm sure they can sort it out :)