First off I'd just like to weigh in wih how great this wrapper is! Good Job Jedive and VIP3R.
I just have a quick question since this problem is starting to drive me crazy!
Has anyone come up with a good way of modelling the physics of a standard fps or 3d platformer type character using ODE. I've been experimenting using a sphere but I can't stop it from rolling around like a drunk skateboarder :). Any ideas here would do a great deal to preserve my sanity.
Thanks
I just have a quick question since this problem is starting to drive me crazy!
Has anyone come up with a good way of modelling the physics of a standard fps or 3d platformer type character using ODE. I've been experimenting using a sphere but I can't stop it from rolling around like a drunk skateboarder :). Any ideas here would do a great deal to preserve my sanity.
Thanks