"Because at least you dont have to learn the windows api..."
Honestly it seems to me a rather weak explanation.
I have been designing (better, trying to design) games using C++ and opengl \ directx ,before switching to blitz3d .
For sure, I did not take this decision because of such reasons.
Same as flying willy I wonder what is the real advantage of using BlitzMax.
It might be :
"BlitzMax has a further set of functions called Max2D which are `higher level`.."
Ok,But MAX3D is a must,in my opinion, otherwise..
Honestly it seems to me a rather weak explanation.
I have been designing (better, trying to design) games using C++ and opengl \ directx ,before switching to blitz3d .
For sure, I did not take this decision because of such reasons.
Same as flying willy I wonder what is the real advantage of using BlitzMax.
It might be :
"BlitzMax has a further set of functions called Max2D which are `higher level`.."
Ok,But MAX3D is a must,in my opinion, otherwise..