@NC:
Whys that, seeing as MAX2D uses OpenGL to draw with?
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I knew this would stumble me, any ideas on how to convert RGB values into readable OpenGL ones?
Normal RGB 255 colour ranges, and HEX $000000 - $ FFFFFF. Would be terrific.
Thanks for the help,
THUMBZ
Instead of going into an elaborate explanation stating that it's doable but not fast or a good idea, I'll just tell you that you can't do it.
Really, though, it's not a good idea to be trying to do 'true' 2D stuff with OpenGL last I checked.
Really, though, it's not a good idea to be trying to do 'true' 2D stuff with OpenGL last I checked.
Whys that, seeing as MAX2D uses OpenGL to draw with?
---------------------------------------------------------
I knew this would stumble me, any ideas on how to convert RGB values into readable OpenGL ones?
Normal RGB 255 colour ranges, and HEX $000000 - $ FFFFFF. Would be terrific.
Thanks for the help,
THUMBZ