3d dynamic pathfinding

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100 bob at 16-18 fps is better than my system does.

Try turning ALL the graphics off so all thats runnign is the simulation :)

@100 bobs with the rendering on I get 30 fps (lines off)
with all the rendering turned off I get 250fps

so its the rendering thats slow not the simulation even tho its doing at least n^2 calculations per program loop.. FP calcs at that too. but I never claimed it to be efficient.. only effective. :P