Beaker has kindly hosted the file at www.playerfactory.co.uk/dds.zip . So a big THANKS go out to you for this.
There are 2 folders in the archive. You need to simply copy the nrg.mod folder into your Blitzmaxcore103\mod folder ( so it is in the same folder as BRL.mod and Pub.mod ). The other folder has a program to show you how to use the function. Don't forget if you use it in your code you will need to use:
Import nrg.dds
somewhere near the top of your code.
I'm working on the volume texture and cubemapped support, so I'll update this when finished.
There are 2 folders in the archive. You need to simply copy the nrg.mod folder into your Blitzmaxcore103\mod folder ( so it is in the same folder as BRL.mod and Pub.mod ). The other folder has a program to show you how to use the function. Don't forget if you use it in your code you will need to use:
Import nrg.dds
somewhere near the top of your code.
I'm working on the volume texture and cubemapped support, so I'll update this when finished.