@Evak, I assume you have a mac?? The DDS texture is primarily a Direct3D texture format and the function actually uses DirectDraw (2d) structures to 'get at' the file/texture format. The only way to know if it works is try it :) These should already be compiled into the code.
@Beaker, I've mailed them to you. Thanks a bunch.
@all
I can't remember if I had to install a dll to get it working coz I tried so many different ways you wouldn't believe it. Any probs, let me know.
Regards
@Beaker, I've mailed them to you. Thanks a bunch.
@all
I can't remember if I had to install a dll to get it working coz I tried so many different ways you wouldn't believe it. Any probs, let me know.
Regards