Another verlet question - suspension.

Blitz3D Forums/Blitz3D Programming/Another verlet question - suspension.

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Not sure I get what you're saying Jeremy?

Say I have a max friction 10.0 for all 4 wheels - apply this evenly between the no of tyres on the ground ..e.g.

1 tyre friction 10
2 tyre friction 5 each
3 tyre friction 3.3 each

etc..

If this is what you mean then I'm not sure it would work. Can you explain more?

I do already apply a roll restistance to each tyre in the opposite direction of the tyre orientation if the wheel is on the ground but this is based on a Constant RollResistance Force * velocity component in the tyres forward direction.