:) Issues I would like to see dealt with:
* a bank of collisions so we can loop through all the collisions in a similar format to countcollisions on blitz - returning the GEOM we collided with (as trimesh and others often don't have bodies)
* per-rigidbody mass and friction settings - including setting the bounce for trimesh SEPERATELY from the bounce of rigidbody to rigidbody.
The response between 2 rigidbodies will often be very DIFFERENT to the response with trimesh for example.
ie. pool - the perfect example. The pool table dampens bounce by around 0.6 but ball to ball transfer is more like 0.99 in dampening of the energy transfer (or bounce = .99)
Therefore for many simulations we'd like a lot more information and feedback. I know that jedive said he was working on this, and that makes this library VERY attractive to buy.
So if it happens, I'll start really recommending it as it's a lot more extra work for jedive and viper.
* a bank of collisions so we can loop through all the collisions in a similar format to countcollisions on blitz - returning the GEOM we collided with (as trimesh and others often don't have bodies)
* per-rigidbody mass and friction settings - including setting the bounce for trimesh SEPERATELY from the bounce of rigidbody to rigidbody.
The response between 2 rigidbodies will often be very DIFFERENT to the response with trimesh for example.
ie. pool - the perfect example. The pool table dampens bounce by around 0.6 but ball to ball transfer is more like 0.99 in dampening of the energy transfer (or bounce = .99)
Therefore for many simulations we'd like a lot more information and feedback. I know that jedive said he was working on this, and that makes this library VERY attractive to buy.
So if it happens, I'll start really recommending it as it's a lot more extra work for jedive and viper.