Has anyone had any luck using the Vertex Buffer Extension, or for that matter.. can you use it in B.Max ??
This is the bit that I dont understand:
I can see what its doing in C, but using B.Max !?
This is the bit that I dont understand:
GLuint buffer = 0; glGenBuffersARB(1, &buffer); glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffer); glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(data), data, GL_STATIC_DRAW_ARB);
I can see what its doing in C, but using B.Max !?