Thanks for nice feedback
The graphics are really placeholders at the moment - typically people use very basic placeholder graphics, such as a cube and cylinders, but if I do this I find my interest begins to waiver. The finished game should hopefully look radically better :)
For now I'm finishing the engine! This pathfinding / smooth movement stuff is turning out to be fairly processor intensive the way I'm doing it.
The graphics are really placeholders at the moment - typically people use very basic placeholder graphics, such as a cube and cylinders, but if I do this I find my interest begins to waiver. The finished game should hopefully look radically better :)
For now I'm finishing the engine! This pathfinding / smooth movement stuff is turning out to be fairly processor intensive the way I'm doing it.