Something like:
Global AmbientSounds:TSound[10] ... For a = 0 until TotalAmbientSounds AmbientSound[a] = Loadsound("snd\amb" + a + ".wav") Next ... if (Millisecs() - AmbientStartTime) > AmbientInterval playsound AmbientSound[rand(1, TotalAmbientSounds) - 1] AmbientInterval = rand(AmbientIntervalMin, AmbientIntervalMax) AmbientStartTime = Millisecs() End if ...Should do the trick.