Ok, added to the code archives:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1286
Ice9 - yes, for the Alpha Channel I use a 8-Bit PNG now.
Problem with a 32 Bit PNG with Alpha Channel is: since it's non-lossy you still got enormous filesizes with big textures (eg: 1024%1024, may be 1MB in 32Bit PNG or 100KB in JPG)
http://www.blitzbasic.com/codearcs/codearcs.php?code=1286
Ice9 - yes, for the Alpha Channel I use a 8-Bit PNG now.
Problem with a 32 Bit PNG with Alpha Channel is: since it's non-lossy you still got enormous filesizes with big textures (eg: 1024%1024, may be 1MB in 32Bit PNG or 100KB in JPG)