Alpha Channel Problem

Blitz3D Forums/Blitz3D Programming/Alpha Channel Problem

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Ok, added to the code archives:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1286

Ice9 - yes, for the Alpha Channel I use a 8-Bit PNG now.

Problem with a 32 Bit PNG with Alpha Channel is: since it's non-lossy you still got enormous filesizes with big textures (eg: 1024%1024, may be 1MB in 32Bit PNG or 100KB in JPG)