Blood

Blitz3D Forums/Blitz3D Programming/Blood

@jeremy
Jea, thats a nice idea.
@shambler
I tested the code, but there are anti-textures (also known as antishadows) and the effekt doesn't look really nice, cause of the low polycount.
@Storm8191
Also a nice idea. But I think the particle count would be very high after some kills.
@Luke Skyscraper
Sorry, but I don't understand this part: some part of it will be on the floor and some will be on the floo