Eh?
When you switch graphics modes the font is reset to the default!...
When you switch graphics modes the font is reset to the default!...
Graphics 640, 480, 0 Local NewFont:TImageFont = LoadImageFont("C:/windows/fonts/arial.ttf", 20) SetImageFont NewFont DrawText "Hit A Key...", 10, 10 Flip WaitKey() Graphics 640, 480, 0 DrawText "Hit A Key...", 10, 10 Flip WaitKey() EndI'm sure you won't be happy until you know that it appears to be Blitz.fon @ 14p (SetImageFont(null) should work too). ;op