>decent FPS
What would you expect from an API? Hardly anything can be faster than that if you do it right. How did you do it? glVertexPointer etc. and then glDrawArrays or alike?
Have you considerd to declare your MD2 loader (I suppose you've written one) and animator to be public domain? That would be great!
What would you expect from an API? Hardly anything can be faster than that if you do it right. How did you do it? glVertexPointer etc. and then glDrawArrays or alike?
Have you considerd to declare your MD2 loader (I suppose you've written one) and animator to be public domain? That would be great!