woiks!
Here you are :)
Here you are :)
; scanlines window=CreateWindow("5c4nl1n35 - CS_TBL",0,0,640,480) Global canvas=CreateCanvas(8,8,512,256,window) ; tilesets Global tilesmain=CreateImage(64,64) ; create the light tiles SetBuffer ImageBuffer(tilesmain) For t=0 To 99 ; random puke r=Rnd(255):g=Rnd(255):b=Rnd(255) x=Rnd(32):y=Rnd(32) f=Rnd(2) Color r,g,b Rect x,y,32,32,f>1 Next SetBuffer DesktopBuffer() ; create the dark tiles Global tilesdark=CopyImage(tilesmain) DarkenImage(tilesdark,50) ; 50% dark ; make 2 gamebuffers Global gamebuffer1=CreateImage(512,256) Global gamebuffer2=CreateImage(512,256) MaskImage gamebuffer2,255,0,255 Repeat WaitEvent() If EventID()=$803 quit=True Main() Until quit End Function Main() SetBuffer ImageBuffer(gamebuffer1) Cls ; draw your game here DrawImage tilesmain,EventX(),EventY() SetBuffer ImageBuffer(gamebuffer2) Cls ; and here too, but now the dark tiles DrawImage tilesdark,EventX(),EventY() ; add purple scanlines For t=0 To ImageHeight(gamebuffer2)-1 Step 2 Color 255,0,255 Line 0,t,ImageWidth(gamebuffer2)-1,t Next SetBuffer CanvasBuffer(canvas) ; and add the whole lot together..! DrawBlock gamebuffer1,0,0 DrawImage gamebuffer2,0,0 FlipCanvas canvas End Function Function DarkenImage(img,percent) If percent<0 percent=0 If img SetBuffer ImageBuffer(img) For y=0 To ImageHeight(img)-1 For x=0 To ImageWidth(img)-1 GetColor x,y r=ColorRed()*percent/100 g=ColorGreen()*percent/100 b=ColorBlue()*percent/100 If r>255 r=255 If g>255 g=255 If b>255 b=255 Color r,g,b Plot x,y Next Next SetBuffer DesktopBuffer() EndIf End Function