Hi,
first of all, this text was made in cooperation with google ;)
I was searching for a good method to create nice looking blood on the ground (like here:
) and created a mesh witch i aligned to the ground. But the main problem is, that this code works with linepick, so it wasn't able to work with complex meshs (I hope you understand:) . The mesh must also have a very high polygonnumber to work exactly and this costs a lot of speed.
The next idea i had, was to create a texture, draw it on the map and copy the blood in this texture. But how can i calculate where the blood texture must be aligned to the texture (I mind (?) to copy the blood texture via copyrect in the texturbuffer of the texture for the level).
Is it possible?
Have you maybe an example?
Thx a lot for helping me :)
first of all, this text was made in cooperation with google ;)
I was searching for a good method to create nice looking blood on the ground (like here:
) and created a mesh witch i aligned to the ground. But the main problem is, that this code works with linepick, so it wasn't able to work with complex meshs (I hope you understand:) . The mesh must also have a very high polygonnumber to work exactly and this costs a lot of speed.The next idea i had, was to create a texture, draw it on the map and copy the blood in this texture. But how can i calculate where the blood texture must be aligned to the texture (I mind (?) to copy the blood texture via copyrect in the texturbuffer of the texture for the level).
Is it possible?
Have you maybe an example?
Thx a lot for helping me :)