sswift,
Are you running in a 16 bit color mode when running full screen?
I had left the Graphics bitdepth parameter as '0' as I assumed both the window's and full screen's bitdepth would be the same. I was wrong. I did some tests and it seems Blitz was dropping my full screen bitdepth to 16 bit, even though windowed mode was running in 32 bit. In forced 32 bit mode my gradients display perfectly. :)
Thanks for the help! :)
GfK,
Likewise, don't assume that if you don't specify a colour depth, then your program will magically 'know' which one you wanted. Always specify colour depth, always run your desktop in 32-bit colour, and you're sorted.
Thanks for the tip GfK. I'll be sure to implement highest bitdepth available checks when changing graphics modes from now on. ;)
Are you running in a 16 bit color mode when running full screen?
I had left the Graphics bitdepth parameter as '0' as I assumed both the window's and full screen's bitdepth would be the same. I was wrong. I did some tests and it seems Blitz was dropping my full screen bitdepth to 16 bit, even though windowed mode was running in 32 bit. In forced 32 bit mode my gradients display perfectly. :)
Thanks for the help! :)
GfK,
Likewise, don't assume that if you don't specify a colour depth, then your program will magically 'know' which one you wanted. Always specify colour depth, always run your desktop in 32-bit colour, and you're sorted.
Thanks for the tip GfK. I'll be sure to implement highest bitdepth available checks when changing graphics modes from now on. ;)