3d dynamic pathfinding

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Hey that looks interesting Luke! Thanks for posting, I'll have a look later today.

In the meantime, I've written a visual 3d node placement editor and a basic algorithm for finding the shortest route (not based upon A* or heuristics, so VERY basic!) - it seems fairly quick, but I've only tested with a low node count of less than 20 or so pre-defined nodes.

I'll post this up too if anyone is interested in a free node editor? The code is pretty sloppy so I'm a bit embarassed to do so (I've a feeling it will grind to a halt on slow machines!).