Hey that looks interesting Luke! Thanks for posting, I'll have a look later today.
In the meantime, I've written a visual 3d node placement editor and a basic algorithm for finding the shortest route (not based upon A* or heuristics, so VERY basic!) - it seems fairly quick, but I've only tested with a low node count of less than 20 or so pre-defined nodes.
I'll post this up too if anyone is interested in a free node editor? The code is pretty sloppy so I'm a bit embarassed to do so (I've a feeling it will grind to a halt on slow machines!).
In the meantime, I've written a visual 3d node placement editor and a basic algorithm for finding the shortest route (not based upon A* or heuristics, so VERY basic!) - it seems fairly quick, but I've only tested with a low node count of less than 20 or so pre-defined nodes.
I'll post this up too if anyone is interested in a free node editor? The code is pretty sloppy so I'm a bit embarassed to do so (I've a feeling it will grind to a halt on slow machines!).