Texturing Performance

Blitz3D Forums/Blitz3D Programming/Texturing Performance

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Well, all physics (collision and the rest) are controlled by ode, so the time for the physics and all the rest is very limited and controlled.

A demo of my game:

http://www.lcuriel.arrakis.es/CarDemoKuRi.rar

The problem is looking at the gas station, but perhaps not in this demo, i have it pretty much advanced.

For example, if i disable the cubic map (not dinamic of course), the problem is gone. So i think the problem is the sum of all the little effects.

Thanks for all the answers.