Ok, Thanks again. Setting Flip Vfalse shows the problem better. When the game dropped to 60 now drops to 100, 105. Anyway i think that there are not too much complexity in the scene for that.
Perhaps the problem is that my car models uses cube mapping, shininess, and some alpha for the cristals.
:D
Perhaps the problem is that my car models uses cube mapping, shininess, and some alpha for the cristals.
:D