SetAnimTime Confusion

Blitz3D Forums/Blitz3D Programming/SetAnimTime Confusion

And I've had confirmation on IRC that this has cropped up before. It seems that Blitz somehow manages to get the reference frame tangled up with the animations when you use AnimTime. It's patchy, in that I can't make it happen 100% of the time ( yet, I'm working on it ) but it happens plenty enough to ruin a game. Bug?