Thanks for all replies! and Special Thanks to QuiteBloke which really nailed it for me and my game =)
So I solved the problem and..
This is what I did:
This was perset set before the game "starts"
This in the main-loop
I didn't need to change anything else to make it work, except to comment out If Speed.Length() < MaxSpeed.
I'm really impressed that a simple solution like that was what I was looking for lol.
Now I'm up for the task to actually make the tank act like a tank and not a spaceship =)
So I solved the problem and..
This is what I did:
This was perset set before the game "starts"
Global k#=Friction/MaxSpeed
This in the main-loop
Friction=Speed.Length()*k
I didn't need to change anything else to make it work, except to comment out If Speed.Length() < MaxSpeed.
I'm really impressed that a simple solution like that was what I was looking for lol.
Now I'm up for the task to actually make the tank act like a tank and not a spaceship =)