Texturing Performance

Blitz3D Forums/Blitz3D Programming/Texturing Performance

maybe something changed but thats what I was told by Jeremy when we were doing aerial antics menu's, and seemed to be what happened. Was a bit surprised myself. I guess it might have been something Jeremy was doing in code though since I didn't get to design the menu's and UI in that game.

Probably ought to go and check but I don't have aerial antics on my computer. He did all the UI in code with sprites I think so that might explain it.

OK decided to research it in the forums, looks like your only going to have that problem with TNT2 or older hardware. Still come across those even on relatively new hardware, allthough no reason I can see to go out of your way to support them.