Banding effect on graphics

Blitz3D Forums/Blitz3D Beginners Area/Banding effect on graphics

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Ok, small question:

when I run in 16bit I can see bands in the gradients, that's ok for the reasons you said above...

... but if I load a texture with the flag 512 then it shows perfectly and I'm still running in 16bit, so
how is it possible that?, I'm still running in 16 but now the proper colors ARE found to show the texture correctly ...