Do you have the original source to hand??
'How would the camera position effect it?'
The same way it effects everything in 3d. Try setting the quads at a z of -200 and set the far clip at about 1000.0 :
gluPerspective (45.0,Float(XRES)/Float(YRES),0.1,1000.0)
you can see something happening, but im not sure what your supposed to be getting.
Oh and you don't appear to be setting up any matrix's to tranform your geometry. It's like you only have half of the 3d code thats needed. If you post the original source I can help you get it working properly.
Regards
'How would the camera position effect it?'
The same way it effects everything in 3d. Try setting the quads at a z of -200 and set the far clip at about 1000.0 :
gluPerspective (45.0,Float(XRES)/Float(YRES),0.1,1000.0)
you can see something happening, but im not sure what your supposed to be getting.
Oh and you don't appear to be setting up any matrix's to tranform your geometry. It's like you only have half of the 3d code thats needed. If you post the original source I can help you get it working properly.
Regards