Opengl is a graphics API, same as DirectX is a graphics API. It allows programmers access to use the hardware graphics through a set of functions.
Blitz3D uses DirectX
BlitzMax allow us access Opengl but can be programmed to access DirectX or just about anything you want to use really!
Blitz3D uses DirectX
BlitzMax allow us access Opengl but can be programmed to access DirectX or just about anything you want to use really!