Hmmm. I thought I had responded on this but let's try again.
How do you reckon that? BlitzMAX is a higher abstracted language than Blitz/3D/Plus. Thus using it requires you to be less of a programmer (that is less capable of understanding how a computer works) than you would have with earlier versions of Blitz.
I'm sure you're right.
However, Blitzmax is making me become a programmer rather than a Games Creator. I'm confident with the Blitz command set and modular/procedural programming so I was hoping BlitzMax would be a maximised version of Blitzbasic rather than a different approach. To learn OOP procedure and, possibly, OpenGL while fighting with the doc and waiting for 3rd party 'add-ons' isn't really what I had in mind when I bought (the beta of) BlitzMax. Due to other commitments I don't really have the computer time to put that much effort into it whereas BlitzBasic was a 'go' from day1.
I've emailed you as well.
How do you reckon that? BlitzMAX is a higher abstracted language than Blitz/3D/Plus. Thus using it requires you to be less of a programmer (that is less capable of understanding how a computer works) than you would have with earlier versions of Blitz.
I'm sure you're right.
However, Blitzmax is making me become a programmer rather than a Games Creator. I'm confident with the Blitz command set and modular/procedural programming so I was hoping BlitzMax would be a maximised version of Blitzbasic rather than a different approach. To learn OOP procedure and, possibly, OpenGL while fighting with the doc and waiting for 3rd party 'add-ons' isn't really what I had in mind when I bought (the beta of) BlitzMax. Due to other commitments I don't really have the computer time to put that much effort into it whereas BlitzBasic was a 'go' from day1.
I've emailed you as well.