KeyDown problem

Blitz3D Forums/Blitz3D Programming/KeyDown problem

I don't see that it doesn't work like you wanted... I plonked it in a simple framework and it works... try this:
Graphics3D 800,600,32,1
SetBuffer BackBuffer()

Repeat 
FlushKeys 
If KeyDown(57) 
Print "Key Down" 
While KeyDown(57) 
Wend 
Print "Key Up" 
EndIf 
Until KeyDown(1) 
End


  UpdateWorld()
  RenderWorld()
  
  Flip

End


OH FYI use lower case letters {code} not {CODE} :)
-RZ