MAV with Tokamak, maybe a collision problem?

Blitz3D Forums/Blitz3D Userlibs/MAV with Tokamak, maybe a collision problem?

Sweenie, thanks for replying. Ahh, so it IS a collision thing.

i accidentally found that thread after hours of looking. The bug still happens, but not as often by doing your technique. I will try moving the object away for 2 frames.

Would just Tokrb_active(body,0) for noe frame also do the job? ive noted that when i disable my bricks they still seem to collide with themselves :/


Or, would i move them to a totally unique place for each object, and tokrb_active 0 them?

Also, the error only ever happened when creating an object, not freeing them. Could/is the bug related to freeing then creating?

Other than this my EasyMak Wrapper is working nicely with it. simple commands to init, create visual objects and update them, rather than the user have to lock a blitzmesh to everything they create and worry about all these things.

Now ive finally gone Toka, i realised just how bad ODE can be.

nice work man.. Wish you could work more on it. :)