Ummm... my 2 euro cents about the pricing and source code:
-I would have gladly paid 20 $US for this lib because it really enables me to do Triple-A games in a way it opens new gameplay options and interaction between the gameworld and the player. Physics in a indie game is not that common even these days, so it makes me and my game look "pro" and hopefully much more fun and even someways more easier for me to code.
-I don't need the source code because I don't have a suitable compiler and wouldn't be able to understand the source code anyways - if I would, then I would have done this wrapper myself :)
Open sourcing it just leads to this and that version made by this and that, and all being broken somehow but slightly differently. It would be a nightmare trying to guess who has the "best version today" - no, keep it simple and so that only two coders make the updates IMO. So what VIP3R / Jedive / Halo are saying above I agree 101%.
-I would have gladly paid 20 $US for this lib because it really enables me to do Triple-A games in a way it opens new gameplay options and interaction between the gameworld and the player. Physics in a indie game is not that common even these days, so it makes me and my game look "pro" and hopefully much more fun and even someways more easier for me to code.
-I don't need the source code because I don't have a suitable compiler and wouldn't be able to understand the source code anyways - if I would, then I would have done this wrapper myself :)
Open sourcing it just leads to this and that version made by this and that, and all being broken somehow but slightly differently. It would be a nightmare trying to guess who has the "best version today" - no, keep it simple and so that only two coders make the updates IMO. So what VIP3R / Jedive / Halo are saying above I agree 101%.