Hi Fredborg.
First of all CONGRATS to one of the most interesting demo in B3d.
Is tecnically very solid and even artistically impressive.
Would u share with us some of the approaches?
1)How u imported in B3d the Tree(d) models?
2)How u modelled the terrain? (Is i a mesh/terrain or a 3d object)?
3)How u handled the grass? It's really dense, how u managed to animate just the nearby one avoinding long computations for all the level grass?
5)About "shading". How did u shade the grass in relation to the lightmap calculated via Gile(s)?
U read the lightmap and set the item illumoination this way?
Thanks again.
Stefano
First of all CONGRATS to one of the most interesting demo in B3d.
Is tecnically very solid and even artistically impressive.
Would u share with us some of the approaches?
1)How u imported in B3d the Tree(d) models?
2)How u modelled the terrain? (Is i a mesh/terrain or a 3d object)?
3)How u handled the grass? It's really dense, how u managed to animate just the nearby one avoinding long computations for all the level grass?
5)About "shading". How did u shade the grass in relation to the lightmap calculated via Gile(s)?
U read the lightmap and set the item illumoination this way?
Thanks again.
Stefano