Outdoor thingy

Miscellaneous Forums/Blitz Showcase/Outdoor thingy

Hi Fredborg.
First of all CONGRATS to one of the most interesting demo in B3d.

Is tecnically very solid and even artistically impressive.

Would u share with us some of the approaches?

1)How u imported in B3d the Tree(d) models?

2)How u modelled the terrain? (Is i a mesh/terrain or a 3d object)?

3)How u handled the grass? It's really dense, how u managed to animate just the nearby one avoinding long computations for all the level grass?

5)About "shading". How did u shade the grass in relation to the lightmap calculated via Gile(s)?
U read the lightmap and set the item illumoination this way?

Thanks again.
Stefano