MAV with Tokamak, maybe a collision problem?

Blitz3D Forums/Blitz3D Userlibs/MAV with Tokamak, maybe a collision problem?

I don't know of any specific bug when creating new bodies but there definitely is one major bug that causes Tokamak to crash when freeing bodies.
It has something to do with freeing bodies that has been in contact with other bodies during the last timestep.
To prevent this from happening, move the body to free out of "harms way"(move it a long way from the other bodies) then let the simulation advance one timestep and after that it should be ok to release it.
You won't need to remove the geometry, it's handled by tokamak.