were still having trouble with trinity's B3d loader, antony scaled the mesh -1 in one direction (not sure which) but as far as I can tell the actual local pivot doesn't get flipped. So any transforms end up being messed up and rotations done in max end up being in the wrong direction etc.
Hoping he get's it fixed tonight, If he doesn't maybe someone here who knows more about left hamded and right handed coordinate systems can help him out. It's a bit confusing at the moment heh lol.
Hoping he get's it fixed tonight, If he doesn't maybe someone here who knows more about left hamded and right handed coordinate systems can help him out. It's a bit confusing at the moment heh lol.