Loading 3D Models in OpenGL

BlitzMax Forums/BlitzMax OpenGL Programming/Loading 3D Models in OpenGL

Thing with MS3D is though. that I'd need to rehack the material name reader so that it can find the textures if they're not in the same folder stated with saving in Milkshape. Shouldnt be too much of a chore.

Also worth noting, when using Exrons excellent MS3D loader - it doesnt like textures that are not in 128,256,512 sizes. Took me a while to phathom why the textures weren't showing.