Texturing Performance

Blitz3D Forums/Blitz3D Programming/Texturing Performance

Wow, thanks for all the replies. I am making the level as a big mesh in 3ds Max6. So i have textures that i apply over the buildings, objetcs, etc...

Then i export to b3d with the onigirl pipeline.

Any Advises about this way of work, Please?

EDITED: And let's say i use a different texture map (256x256) for almost every object in the scene (except the ground)... so?