glGenTextures(6, VarPtr Texture[0])
and/or
glGenTextures(1, VarPtr Texture[0])
glGenTextures(1, VarPtr Texture[1])
glGenTextures(1, VarPtr Texture[2])
glGenTextures(1, VarPtr Texture[3])
glGenTextures(1, VarPtr Texture[4])
glGenTextures(1, VarPtr Texture[5])
this two solution are perfectly viable.
Yes!
and/or
glGenTextures(1, VarPtr Texture[0])
glGenTextures(1, VarPtr Texture[1])
glGenTextures(1, VarPtr Texture[2])
glGenTextures(1, VarPtr Texture[3])
glGenTextures(1, VarPtr Texture[4])
glGenTextures(1, VarPtr Texture[5])
this two solution are perfectly viable.
@Extron: You can see the cube with all six different textures (one for each side)?
Yes!