TRIMESH AND ROTATION ISSUES ARE NOW FIXED!!!
Well folks, that was possibly the hardest and most confusing amount of debugging I think I've ever done. But I hope you will be pleased to hear that the new JV-ODE lib is now working as well as (if not better) than any other ODE lib for Blitz3D/Plus.
The cylinders will be looked at next as they are still not quite right, but I think we should get this update out first. I'll be adding a get version function too (good idea Halo).
I'm just tidying up the code and getting the new demos ready. As soon as the tidying is done I'll send Jedive the new wrapper source and we'll send out your new wrappers.
Thanks for your patience over the last few days :)
Well folks, that was possibly the hardest and most confusing amount of debugging I think I've ever done. But I hope you will be pleased to hear that the new JV-ODE lib is now working as well as (if not better) than any other ODE lib for Blitz3D/Plus.
The cylinders will be looked at next as they are still not quite right, but I think we should get this update out first. I'll be adding a get version function too (good idea Halo).
I'm just tidying up the code and getting the new demos ready. As soon as the tidying is done I'll send Jedive the new wrapper source and we'll send out your new wrappers.
Thanks for your patience over the last few days :)