Texturing Performance

Blitz3D Forums/Blitz3D Programming/Texturing Performance

Hello Friends, i have a question that i haven't found the answer (looking in the forums, google,etc...)

I am texturing a big map b3d file. But sometimes the
performance of the game drops suddenly (from 120 fps to 30-40).

I think it is a texture problem, cause it happens when i stop looking at some places. (the number of polys is not the problem). So my questions are:

- Are there any problem of using 30 or 40 different 256x256 maps not been tiled?

- Are there any problem in the map format (jpg, bmp)?

- Please can you give some advises on texturing big maps? (Use that sizes... do not repeat too much the textures..., put them all in one archive, etc etc).?

Perhaps one link to game texturing tutorial or something.

Really Thanks.
KuRiX.