Mesh-based 3D GUI

Blitz3D Forums/Blitz3D Programming/Mesh-based 3D GUI

Sswift thanks for the explanation. Its possible that I will have to deal with this in MAUI. Its a high level management problem because its totally based on how you apply transparency.

My approach to this situation is simple: alter the alpha levels dependent on what control has focus. Control in focus is more opaque than controls out of focus. Do you have other suggestions for dealing with this issue?